//
//  GameEndLayer.h
//  Maze1
//
//  Created by student on 11/8/11.
//  Copyright 2011 tina. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "Room.h"
#import "PackageParser.h"

@interface GameEndLayer : CCLayer {
    Room* _room;
}

-(id)initWithRoom:(Room*)aRoom;
-(void)setupMenu;
-(void)transit:(CCMenuItem*)sender;

@property (nonatomic, retain) Room* room;
@end
